*** GTA SAN ANDREAS QOL *** DUALSENSE + PS PROMPTS *** 60 FPS WINDOWED 1080P *** REAL TRAFFIC FIX *** VEHDEFORM *** OVERDOSE EFFECTS *** F2 SAVE *** TAB/Q WEAPON WHEEL *** CAPS / L3+R3 FOCUS ***

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Live lab install: San Andreas 1.0 with Silent's ASI loader, ModLoader 0.3.10, and CLEO 4.4.4. Packs live as folders under modloader\.

The feel (read this first!!!)
  • DualSense + PlayStation button glyphs, ControlsSet=2 (IV/V-style). Vibration on. Free-aim off.
  • 60 FPS windowed 1920×1080 (Alt+Enter). Auto-pause off. Pool/minigames drop to 30.
  • F2 save anywhere (on foot, not in a vehicle).
  • Tab / Q weapon wheel (slow-mo on).
  • Caps Lock or L3+R3 Focus: on-foot Area Kill + car slow-mo. No blue wash. Meter stays full.
  • Pad driveby: L1 aim, R1 shoot; D-pad left/right cycles weapons.
  • Real Traffic Fix — smarter traffic AI: realistic speeds, lane discipline, fewer suicidal cut-ins. Defaults are fine. No other traffic-AI mod.
  • VehDeform — real-time dents on every vehicle. Cheats: VDCOL toggle, VDRES reset, VDBG debug. Not with LocalDent.
  • Overdose Effects — huge explosions, thicker smoke and fire, new bullet impacts, sparks, and muzzle flashes. Own Mod Loader folder. Don't pair it with other effects packs.

Core


Mod What it does here
Silent ASI Loader 1.5 Loads ASI on SA 1.0 via vorbisFile.dll. Prefer Silent over UAL for this version.
ModLoader 0.3.10 Each pack is its own folder. No scattering files across the game root.
SilentPatch SA BUILD 34.1 Script fixes, skip intros, desktop refresh rate, sun-size hack. Colored zone names off. Full HUD kept.
Widescreen Fix HUD 0.8/0.8, IV-style radar, SMAA, outline instead of text shadow, HQ radar disc.
Open Limit Adjuster 1.7.2 Limits raised (Peds 140, Vehicles 110, lots of pools unlimited).
Windowed Mode 1920×1080, 60 FPS menus, Alt+Enter, auto-resume, no auto-pause.

Controls


Mod What it does here
GInput SA 1.11 DualSense, PS prompts, ControlsSet=2, vibration, deadzones L24/R27. Button TXDs in models\.
Framerate Vigilante Cap 60; auto-limit minigames to 30. Fork binary (MixMods CAPTCHA blocked at install).
GPS Redux 1.5.1 Lane arrows on, line width 2.5, boats on / bikes off, no moving-target track.
MixSets ~v4.3 English, 60 FPS, StreamMemory 256, stock-fix pile. NoFixHandsToBars=1 so Manual Driveby works. sampik mirror (may be a bump short of MixMods 4.3.7).
Save Anywhere F2 on foot.
Autosave & Checkpoint Checkpoints + save menu, English. Lives in cleo\.

Traffic / Physics


Mod What it does here
Real Traffic Fix 2.2.1 beta Junior_Djjr (MixMods). NPC cars keep realistic speeds, slow for curves and obstacles, and stop cutting in front of you. Trucks and buses stay in the slow lane. Fixes cars stuck in the ground. Silent's ASI Loader + Mod Loader. SA 1.0 US. modloader\RealTrafficFix\RealTrafficFix.SA.asi and RealTrafficFix.ini. Defaults are fine. The INI sets cruise speed, lane behavior, horn frequency, and speed bumps. TestMode = 1 shows debug info. source. Don't run it with any other traffic-AI mod.
VehDeform 1.3c ZZPuma. Crashes, bullets, melee, and explosions dent the mesh on cars, bikes, boats, and aircraft. Heavy hits can bend hoods, pop tires and parts, and kill the engine. Silent's ASI Loader, SilentPatch, Open Limit Adjuster, and Mod Loader. modloader\VehDeform\VehDeform.SA.asi and VehDeform_CFG.ini. Free public Patreon post; archive password is 123 (stated on the post). Cheats: VDCOL toggles all deformation (missions it can break), VDRES resets the current vehicle mesh, VDBG debug (arrow keys). INI: impact strength, whether peds / player / engine can be killed, tire and part pop thresholds, allowed vehicle types, ignore list (Rhino, Skimmer, RC Baron by default). Turn off DeformCollision if you use SA-MP. Conflicts with LocalDent — install only one.

Combat


Mod What it does here
Manual Driveby Refixed Pad: DrivebyControlType=5 with GInput set 2 → L1 aim / R1 shoot. KB aim RMB. D-pad left/right (or N / wheel while aiming). Windshield break on. Bike weakpoint off while aiming.
Advanced Aiming 1.3 Camera aim sets / zooms. Not first-person.
Ragdoll Bullet Physics Junior_Djjr firmer/heavier preset. Cheat PUPPETER. Does not apply to default CJ skin.
Void Weapon Wheel 1.5 Open Tab / Q. Slow-mo 0.25. Detonator E. Custom icons on.

Focus / “GTA 5 ability”


Customized Focus Mode (SA) stack — Michael / on-foot path, not a stock drop-in.

Piece Behavior
Focus Mode (SA) Toggle Caps Lock and/or L3+R3. Area Kill only (Red Mist off). Ability meter infinite. Blue tint alpha 0 — slow-mo stays, no blue wash. Drive Focus stripped out of this script.
zzz_FMChordHelper.cs L3+R3 chord. Suppresses crouch / look-behind only while held.
zzz_CarFocus.cs Car slow-mo (~0.45×) on Caps / L3+R3. Replaced Progression Driving Focus.
Progression Driving Focus OFF — driving_focus.cs.disabled

Visual


Mod What it does here
SkyGfx SA 4.2b Active profile is PS2-like (building/vehicle pipe, color filter, radiosity). F10 cycles INIs, F11 reloads.
Project 2DFX LOD/corona lights. Pack's old limit adjuster skipped — we use Open Limit Adjuster.
Overdose Effects 1.5 Function-X- (thanks DK22Pac). Final official release, Dec 31 2012. Bigger, more intense explosions, fire, smoke, bullet impacts, sparks, blood, muzzle flashes, and water splashes. Also butterflies, fireflies, falling leaves and petals, fireworks, sewer steam, distinct grenade / rocket / satchel / petrol-pump explosions, lamp-post sparks, and burning barrels. Punchy, a bit over the top. Nothing beyond the game. SA 1.0 US. Mod Loader so originals are not overwritten. modloader\OverdoseEffects\models\effects.fxp, models\effectsPC.txd, data\object.dat, data\surfinfo.dat. Without Mod Loader, copy the archive's Models and Data folders over the game folder after backing up those four files. Get "Overdose Effects V1.5 Part One" from the author's upload. There is no Part Two. Anything labeled v1.6 is an unofficial re-upload. official topic. No config file. effects.fxp and effectsPC.txd are the look. object.dat links objects to the new effects and makes lamp posts and traffic lights take more collision damage; surfinfo.dat changes bullet impacts on wood and grass. Leave the two .dat files out to keep just the visuals. The ~16 MB effectsPC.txd can cost FPS in big explosions. MixSets FxEmissionRateMult can cut particle density. Works with SkyGfx and Project2DFX. Don't combine with other packs that replace effects.fxp / effectsPC.txd (IMFX effects, NextGen/Remaster Effects, Overdose retexture packs). Other mods that ship their own object.dat or surfinfo.dat can clash.

Not in the live load


Skipped on purpose: Ultimate First Person, Proper Fixes, first-person aiming pack, LocalDent (conflicts with VehDeform). Removed after trying: custom GTA V-style unflip CLEO, standalone N-key driveby cycle (D-pad on Manual Driveby replaced it).

Sources


SilentPatch · ModLoader · GInput · WidescreenFixesPack · WindowedMode · GPS Redux · MixSets · Real Traffic Fix · RTF source · VehDeform · Overdose Effects · Overdose topic · SkyGfx · Project2DFX · Void Weapon Wheel · Focus Mode SA

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