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[Game QoL]
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[GTA SA]
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[Feel]
[Core]
[Controls]
[Combat]
[Focus]
[Visual]
[Sources]
Live lab install: San Andreas 1.0 with Silent's ASI loader,
ModLoader 0.3.10,
and CLEO 4.4.4.
Packs live as folders under modloader\.
The feel (read this first!!!)
- DualSense + PlayStation button glyphs, ControlsSet=2 (IV/V-style). Vibration on. Free-aim off.
- 60 FPS windowed 1920×1080 (Alt+Enter). Auto-pause off. Pool/minigames drop to 30.
- F2 save anywhere (on foot, not in a vehicle).
- Tab / Q weapon wheel (slow-mo on).
- Caps Lock or L3+R3 Focus: on-foot Area Kill + car slow-mo. No blue wash. Meter stays full.
- Pad driveby: L1 aim, R1 shoot; D-pad left/right cycles weapons.
Core
| Mod |
What it does here |
| Silent ASI Loader 1.5 |
Loads ASI on SA 1.0 via vorbisFile.dll. Prefer Silent over UAL for this version. |
| ModLoader 0.3.10 |
Each pack is its own folder. No scattering files across the game root. |
| SilentPatch SA BUILD 34.1 |
Script fixes, skip intros, desktop refresh rate, sun-size hack. Colored zone names off. Full HUD kept. |
| Widescreen Fix |
HUD 0.8/0.8, IV-style radar, SMAA, outline instead of text shadow, HQ radar disc. |
| Open Limit Adjuster 1.7.2 |
Limits raised (Peds 140, Vehicles 110, lots of pools unlimited). |
| Windowed Mode |
1920×1080, 60 FPS menus, Alt+Enter, auto-resume, no auto-pause. |
Controls
| Mod |
What it does here |
| GInput SA 1.11 |
DualSense, PS prompts, ControlsSet=2, vibration, deadzones L24/R27. Button TXDs in models\. |
| Framerate Vigilante |
Cap 60; auto-limit minigames to 30. Fork binary (MixMods CAPTCHA blocked at install). |
| GPS Redux 1.5.1 |
Lane arrows on, line width 2.5, boats on / bikes off, no moving-target track. |
| MixSets ~v4.3 |
English, 60 FPS, StreamMemory 256, stock-fix pile. NoFixHandsToBars=1 so Manual Driveby works. sampik mirror (may be a bump short of MixMods 4.3.7). |
| Save Anywhere |
F2 on foot. |
| Autosave & Checkpoint |
Checkpoints + save menu, English. Lives in cleo\. |
Combat
| Mod |
What it does here |
| Manual Driveby Refixed |
Pad: DrivebyControlType=5 with GInput set 2 → L1 aim / R1 shoot. KB aim RMB. D-pad left/right (or N / wheel while aiming). Windshield break on. Bike weakpoint off while aiming. |
| Advanced Aiming 1.3 |
Camera aim sets / zooms. Not first-person. |
| Ragdoll Bullet Physics |
Junior_Djjr firmer/heavier preset. Cheat PUPPETER. Does not apply to default CJ skin. |
| Void Weapon Wheel 1.5 |
Open Tab / Q. Slow-mo 0.25. Detonator E. Custom icons on. |
Focus / “GTA 5 ability”
Customized Focus Mode (SA)
stack — Michael / on-foot path, not a stock drop-in.
| Piece |
Behavior |
| Focus Mode (SA) |
Toggle Caps Lock and/or L3+R3. Area Kill only (Red Mist off). Ability meter infinite. Blue tint alpha 0 — slow-mo stays, no blue wash. Drive Focus stripped out of this script. |
| zzz_FMChordHelper.cs |
L3+R3 chord. Suppresses crouch / look-behind only while held. |
| zzz_CarFocus.cs |
Car slow-mo (~0.45×) on Caps / L3+R3. Replaced Progression Driving Focus. |
| Progression Driving Focus |
OFF — driving_focus.cs.disabled |
Visual
| Mod |
What it does here |
| SkyGfx SA 4.2b |
Active profile is PS2-like (building/vehicle pipe, color filter, radiosity). F10 cycles INIs, F11 reloads. |
| Project 2DFX |
LOD/corona lights. Pack's old limit adjuster skipped — we use Open Limit Adjuster. |
Not in the live load
Skipped on purpose: Ultimate First Person, Proper Fixes, first-person aiming pack.
Removed after trying: custom GTA V-style unflip CLEO, standalone N-key driveby cycle (D-pad on Manual Driveby replaced it).
Sources
SilentPatch ·
ModLoader ·
GInput ·
WidescreenFixesPack ·
WindowedMode ·
GPS Redux ·
MixSets ·
SkyGfx ·
Project2DFX ·
Void Weapon Wheel ·
Focus Mode SA
This page is the lab notes for the live stack — not a public release pack.
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