*** GTA SAN ANDREAS QOL *** DUALSENSE + PS PROMPTS *** 60 FPS WINDOWED 1080P *** F2 SAVE *** TAB/Q WEAPON WHEEL *** CAPS / L3+R3 FOCUS ***

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Live lab install: San Andreas 1.0 with Silent's ASI loader, ModLoader 0.3.10, and CLEO 4.4.4. Packs live as folders under modloader\.

The feel (read this first!!!)
  • DualSense + PlayStation button glyphs, ControlsSet=2 (IV/V-style). Vibration on. Free-aim off.
  • 60 FPS windowed 1920×1080 (Alt+Enter). Auto-pause off. Pool/minigames drop to 30.
  • F2 save anywhere (on foot, not in a vehicle).
  • Tab / Q weapon wheel (slow-mo on).
  • Caps Lock or L3+R3 Focus: on-foot Area Kill + car slow-mo. No blue wash. Meter stays full.
  • Pad driveby: L1 aim, R1 shoot; D-pad left/right cycles weapons.

Core


Mod What it does here
Silent ASI Loader 1.5 Loads ASI on SA 1.0 via vorbisFile.dll. Prefer Silent over UAL for this version.
ModLoader 0.3.10 Each pack is its own folder. No scattering files across the game root.
SilentPatch SA BUILD 34.1 Script fixes, skip intros, desktop refresh rate, sun-size hack. Colored zone names off. Full HUD kept.
Widescreen Fix HUD 0.8/0.8, IV-style radar, SMAA, outline instead of text shadow, HQ radar disc.
Open Limit Adjuster 1.7.2 Limits raised (Peds 140, Vehicles 110, lots of pools unlimited).
Windowed Mode 1920×1080, 60 FPS menus, Alt+Enter, auto-resume, no auto-pause.

Controls


Mod What it does here
GInput SA 1.11 DualSense, PS prompts, ControlsSet=2, vibration, deadzones L24/R27. Button TXDs in models\.
Framerate Vigilante Cap 60; auto-limit minigames to 30. Fork binary (MixMods CAPTCHA blocked at install).
GPS Redux 1.5.1 Lane arrows on, line width 2.5, boats on / bikes off, no moving-target track.
MixSets ~v4.3 English, 60 FPS, StreamMemory 256, stock-fix pile. NoFixHandsToBars=1 so Manual Driveby works. sampik mirror (may be a bump short of MixMods 4.3.7).
Save Anywhere F2 on foot.
Autosave & Checkpoint Checkpoints + save menu, English. Lives in cleo\.

Combat


Mod What it does here
Manual Driveby Refixed Pad: DrivebyControlType=5 with GInput set 2 → L1 aim / R1 shoot. KB aim RMB. D-pad left/right (or N / wheel while aiming). Windshield break on. Bike weakpoint off while aiming.
Advanced Aiming 1.3 Camera aim sets / zooms. Not first-person.
Ragdoll Bullet Physics Junior_Djjr firmer/heavier preset. Cheat PUPPETER. Does not apply to default CJ skin.
Void Weapon Wheel 1.5 Open Tab / Q. Slow-mo 0.25. Detonator E. Custom icons on.

Focus / “GTA 5 ability”


Customized Focus Mode (SA) stack — Michael / on-foot path, not a stock drop-in.

Piece Behavior
Focus Mode (SA) Toggle Caps Lock and/or L3+R3. Area Kill only (Red Mist off). Ability meter infinite. Blue tint alpha 0 — slow-mo stays, no blue wash. Drive Focus stripped out of this script.
zzz_FMChordHelper.cs L3+R3 chord. Suppresses crouch / look-behind only while held.
zzz_CarFocus.cs Car slow-mo (~0.45×) on Caps / L3+R3. Replaced Progression Driving Focus.
Progression Driving Focus OFFdriving_focus.cs.disabled

Visual


Mod What it does here
SkyGfx SA 4.2b Active profile is PS2-like (building/vehicle pipe, color filter, radiosity). F10 cycles INIs, F11 reloads.
Project 2DFX LOD/corona lights. Pack's old limit adjuster skipped — we use Open Limit Adjuster.

Not in the live load


Skipped on purpose: Ultimate First Person, Proper Fixes, first-person aiming pack. Removed after trying: custom GTA V-style unflip CLEO, standalone N-key driveby cycle (D-pad on Manual Driveby replaced it).

Sources


SilentPatch · ModLoader · GInput · WidescreenFixesPack · WindowedMode · GPS Redux · MixSets · SkyGfx · Project2DFX · Void Weapon Wheel · Focus Mode SA

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